What did I get the most out of this course?
- The first thing that comes to mind is the MDA framework, especially how designers and the audience approach games from different ends of the spectrum. This was probably my biggest takeaway, and it'll definitely help me be more conscious of the audience when I design games from now on.
- I also learned exactly how games can lack substance but still keep people playing through gamification and the skinner box method. While not the best method, it helped to explore design ways of how to keep people hooked.
- Paper prototyping was also really helpful because it taught me that design is independent of programming, and that you can still iterate on an idea without having to write a single line of code.
- It was also helpful seeing games used for a variety of purposes, such as letting players experience something that they normally would never be able to (Auti-sim) or turning the world into a giant game space and forcing you venture out into it (Ingress).
- In terms of my final specifically, it helped me quickly learn a lot about Unity and also forced me to bring a game to a playable state in a timely manner. Getting to playtest it in class allowed me to gauge other's reactions and playstyles and edit as needed.
























